AI Insights · Timothy · July 2021
Top 5 Educational Games in Australia Q2 2021
Explore the performance of the top five educational game apps in Australia during Q2 2021, including trends in downloads, revenue, and active users.
In the second quarter of 2021, the top five educational game apps on a unified platform in Australia showed varying trends in downloads, revenue, and active users. Here’s a closer look at their performance:
Reading Eggs - Learn to Read from Blake eLearning experienced consistent weekly revenue, peaking at approximately $63.8K in late May. Weekly downloads saw a high of around 9K in the same period, while weekly active users hovered around 50K to 57K, indicating a stable user base.
Minecraft Education by Mojang had fluctuating weekly downloads, starting at 7.6K and ending at 5.3K. Active users showed an overall increase from 13.7K to 11.2K throughout the quarter, despite minimal revenue generation.
Lingokids - Play and Learn from Monkimun Inc saw steady revenue growth, peaking at about $14.8K in June. Weekly downloads varied, with a high of 4.3K in early April. The app maintained around 8.8K to 10K active users weekly.
MindPal - Brain Training Games by Elektron Labs Inc. had a decline in revenue, starting at $3.7K and dropping to $1.1K by the end of June. Downloads also decreased from 2.4K to 1.6K, while active users fell from 12.1K to 8.8K over the quarter.
Prodigy Math Game from Prodigy Education Inc. showed rising revenue trends, reaching approximately $2.6K by the end of June. Downloads were relatively stable, with a peak of around 2.3K. Active users remained consistent, fluctuating between 11.7K and 14.4K.
These insights are based on data from Sensor Tower, where more detailed analytics can be found.